heya! this is a small breakdown of the low poly, stylized project 'empty canvas', created to further my technical knowledge and art in unreal engine 5. I had a lot of fun with this, especially the creation of the world-changing effect ⋆౨ৎ˚⟡˖ ࣪
shader / tech art exploration of a hypothetical game level, created to explore reactive visual effects/cinematics in an real-time setting.
also - apologies for the quality of the video - the video was too large to upload properly, so a compressed version was posted :"D